To avoid this try to draw the zombies you face over to one side of a room or hallway, and then quickly dash to the other side. Enemies will lunge at you from a few feet away in order to grab and take a bite out of your neck, which can do serious damage. There is an art to running away in Resident Evil 2, however. In these situations, your best option is often just to run until you can escape the threat and pick up some more resources. This isn’t Resident Evil 5, and you are going to run out of ammunition in the middle of some tough encounters. A crawling zombie can still grab you, but it will take a lot longer to do so. There are some very tight areas where it will be necessary to completely kill enemies in order to keep them from attacking you, but more often than not, you can simply shoot them in their legs to limit their mobility. You can expedite its final death by continuing to fire into its head as it goes down, but it can take nine or more shots for this to happen. More often than not, however, a zombie will get back up moments later and resume its attack. If the zombie’s head explodes with one of these shots, it’s dead, and you won’t have to worry about it anymore. In Resident Evil 2, it will take about three bullets from your default 9mm pistol to knock a zombie down, and only if they’re all headshots. Many other zombie series live and die by the “headshot to kill” strategy, with a bullet to the dome capable of taking down any undead coming your way.
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